﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace GameBanChim_Version1
{
    public abstract class GameState
    {
        MyGame _myGameOwner;

        public MyGame MyGameOwner
        {
            get { return _myGameOwner; }
            set { _myGameOwner = value; }
        }

        public virtual void InnitState(MyGame owner)
        {
            _myGameOwner = owner;
        }

        public virtual void Update(GameTime gameTime)
        {
        }

        public virtual void Draw(GameTime gameTime, SpriteBatch sb)
        {
        }
    }
}
